Angry Joe, a video game reviewer with experience as a game tester released a cut throat interview with Paradox Interactive‘s CEO Fredrik Wester, & Shams Jorijani, the company’s VP of Acquisitions. Paradox has been the provider of some unfortunately broken games in the recent past, including Magicka and Sword of the Stars II. The representatives not only owned up to their mistakes, but took viewers through a step-by-step process of how Paradox met their missteps in this genuine attempt to set the records straight and rectify their mistakes.
“Are you a pathological liar?” Angry Joe, an admittedly huge fan and supporter of the company asked, not pulling any punches as he grilled Wester and Jorijani. Joe harped on Sword of the Stars IIwhich was completely unplayable upon release after addressing the immature and short lived hype that Paradox Interactive promotes during their announcements and events.
“There are a few different reasons why you’d ship a game before it’s ready,” the CEO went on to explain in the interview. Wester unapologetically recognized this growing problem for the gaming community. “In this case it was mostly a financial issue,” Wester set the record straight, going on to admit, “This does not excuse the fact that [Sword of the Stars II] was broken on release.”
Year after year as graphical capacity and the limits of gaming potential push further towards the horizon, gamers are seeing an epidemic of unplayable games surging the market in order to meet unrealistic release dates, cut costs, and to seemingly force customers into paying for a beta test.
“Connections online, completely broken… You guys clearly didn’t play the game and you shoved out the door!”
“That is true,” Paradox admitted
“Wow, I have no idea what to say after that admission, don’t do that again.”
Wester explained that Paradox learned the significance of a solid financial base, particularly when undertaking third party projects, such as Magicka. “And as we rearranged a lot of the financial department,” he went on, “We took more time to actually calculate how long does it take to actually finish a game. And that is something that we went through in several different ways”.
“From now on will you delay a game if it needs more time?” Joe inquired, and the answer is less than surprising. Jorijani admitted that Paradox face severe income shortages and further future game delays when release date slips occur. When pointing to Paradox’s 2014 calendar he explained that gaps were created by the launch issues which arose.
Paradox has been kind enough to give refunds and in-game freebies to patrons who’ve trusted their name, in addition to working diligently at fixing the mentioned games over the course of more than a year. Still, that doesn’t excuse poor management and an initial disregard for their patrons. It is vital that journalists and gaming representatives start facing this issue head-on as Joe has. Because the reputation of launch games is becoming irreparably damaged.
The entire interview falls just shy of 45 minutes and addresses the future plans for Paradox Interactive. Including their strategy for DLC, Microtransactions, Mobile Gaming, possible Console Games and other important, interesting topics.
Watch the full interview below:
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